![]() ![]() The only genuine improvement in this version is that the game runs at 1080p, a record high for console versions of Symphonia-but a lot has been sacrificed to get there. Cutscenes also appear to have lost the ability to crossfade, now abruptly jump-cutting between shots that used to be slow transitions. The stylish animation that transitions between exploration and combat is completely missing, replaced with a hard cut to black followed by a hard cut to white that fades in after a couple seconds. The pause screen which previously appeared on top of whatever was happening in the game now features a plain black background. Some of Symphonia's graphical effects are now simply broken. One especially egregious example I noticed was a small black line that consistently appeared above any lowercase w in dialogue. The battle UI now features texture seams not present in any other version, and small icons and text fonts now have visible compression artifacts. ![]() Textures have been AI upscaled, with visual details devolving into a smeary soup as a result. Colors are less vibrant across the board with the game's brightness being turned down in all scenes. Williams Nintendo Image: Bandai Namco Share Tales of Symphonia Remastered launched for PlayStation 4, Xbox One, and Nintendo Switch in mid- February 2023. ![]() Loading times between maps, which used to be miniscule, are now several seconds long. Tales of Symphonia Remastered set for major update, bug fixes Tales of Symphonia Remastered reportedly launched with major bugs, frame rate issues, and odd textures. The same can't be said of the new issues introduced in the Remaster. The issues with the PS3 port (which can also be found on Steam) ultimately don't add up to much, and if you've never played the game before you probably won't even notice most of them. ![]()
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